![]() ![]() There are a few things wrong here but the two important issues:įirst, your JSON doesn’t match your model. le json contenait les Id de l’utilisateur ainsi que son mot de passe et d’autre paramettres, nous remplissons la liste.įor (int i = 0 i ” + “Mauvais login ou Mot de passe !” + “” ĭebug.Log(userJson*.boutiques) = `1*ĭebug.Log(userJson*.boutiques.Count) = 0*Īny idea ? I’m Lost, thank for help and have you nice day. String UrlSplit = // le Json renvoyer contient des '' nous les enlevons pour pouvoir le deserialiserįor (int i = 0 i ( www.text) // on decoupe le format json et on met ses morceaux dans une liste qui ici est une liste de type userClass afaik jsonfx does not include type information in the resulting json, so during deserialization it has no way of knowing what type to deserialize to except for the base type given in the model. ![]() If ( www.error = null )// si le json n’est pas éronné ago I don't think you can do that easily with jsonfx. Le Json contients les données de l’utilisateur son Nom d’utilisateur son mot de passe */ Yield return www /* une fois l’url envoyer il est retourné sous un format qui est le Json, qui une chaine de caractère avec une syntaxe spécifique. WWW * Ici nous avons la variable "urlConnexion et le formulaire form) */ Once downloaded the package, add it to your project Asset folder. ( “password”, _Mdp ) // on ajoute _Mdp au formulaire JSON De/Serialization Using Unity and JsonFx - Rays Blog. We use this version: (If we build this version ourselves, it would crash the first time, jsonfx is called, so we used the pre-built dll.) The original version would not even start on iOS The class below cannot be serialized several times without issues. Public IEnumerator Connect ( string _eMail, string _Mdp, string _gameName, string _Ctype ) So I deserialize the Json, it works but when I check the List “boutique” is empty. Ive been trying out brainCloud as a replacement for Game Center turn based matching but Ive run into a problem. Public class webSiteClass : MonoBehaviour websiteId = _boutiques*.websiteId *īoutiques. We’re empowering creators and enabling real-time 3D experiences like never before. ![]() Public string connexionDate įor (int i = 0 i. Unlock incredible experiences with Unity’s new AI-powered products. See the code: userClass public class userClass Does anybody know how to properly serialize and deserialize a collection of polymorphic objects using JsonFX My serializer works, but the object that Im. We created this lovable NPC dynamically from dialog voice to final animation on an end-user’s device. Hello everyone, I dev an application with Json data, I’m using JsonFx and I have a Json like this : I know this isnt unity specific, but JsonFX seems to be the most often recommended Json library for Unity, so I thought you guys might be familiar with this (and it is for a Unity project). Introducing our fully AI-driven character. ![]()
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